It was with some hesitation that the team at Elastic and I took on this project. How the hell do we top the iconic title sequence Game of Thrones that we created all those years ago? Is it possible to catch lightning in a bottle twice? Putting all the fears aside, we focused on the needs in this expansion of the storyline and what has to be communicated to an audience. The more we thought about it the more it became obvious that we needed to create a hypothetical brutalism-inspired family tree monument, a record of the Taragaryan heritage that would help track the events and characters in the show in a similar way that the GOT sequence used locations. This eventually lead to reusing the assets from the Old Valyria model you see in the show and adapting many of the ideas explored here and further tying it to the aesthetic of the GOT original. It was very fun to do a deep dive into George R. Martins' characters and worldbuilding to make sure we got everything right.